The last week has seen quite a bit of painting progress, with a couple of partially completed pieces put aside until after the Dust had settled. One of these projects was a chunk of Dropzone Commander stuff. The unit I’ll feature today is some Prowlers. These lovely little fellas are a small close combat walker that’s supposed to get nice and close to a target tank and inject hot plasma through a proboscis that it spikes through the armour. Really, they just want to get nice and close and cuddle with tanks – they’re just misunderstood.
jbarton11
Russian Armour
I’ve actually painted some 3mm stuff. In spite of the name and purported purpose of this site is seems I do more of everything else, other than that. This is not everything, just a few samples of some modern Russian armour I’ve been painting for no particular game or game system.
First, some BMP-2s. I’ve got a full company in 1:1 (that’s 12 – 3 platoons each with 3 vehicles, a company commander and 2 vehicles for the MGs). However, here’s just a few pictures of a sample:
Littlewars Photos
Little Wars Objective II
With Littlewars this weekend there has been a lot more modelling than posting. It’s been a little frantic with trying to do all the usual life stuff and also squeeze in getting as much as possible ready. However, I did take one quick picture this evening of the work on the objective so far. If you’ll recall from an earlier post this is meant to be a statue that will be what everyone’s trying to get close to in our King of The Hill style game. I’ll post some information after the event when I have more time, but it promises to be pretty cool so anyone in the Melbourne area should get on down this weekend.
Dust Walker Madness
Progress – happy progress. I’ve finally finished 5 KV walkers to finish the bulk of the painting. I’ve also shuffled the platoons around to introduce Winter Child and reduce my painting requirements. Any way I’ll detail the new platoons later this week and do shots of each platoon together. Progress is also being made on the scenery, so that will feature soon. Lastly I’ll preview how we’re going to run the day and describe a couple of rule alterations to make things flow for newbies.
Any way, that’s enough waffle – on to the walkers.
First the KV-3. This variant is not so good. The gattling cannons maul infantry and light walkers, but so do most SSU units so there’s no real need for this walker. Unfortunately it’s not much good against aircraft (apparently due to the arms not being able to elevate far enough – that’s one Soviet engineer who is Gulag bound). However it is sexy and so perfect for a demo game
Little Wars Objective
The Littlewars event we are running is a King of the Hill style event where the aim is to be the only side close to an objective at the end of each turn. As such we need an objective that’s worth fighting for. With the plan to have the fight occurring in a city it seemed natural to have a square with a statue or fountain in the middle and that would form the objective.
A fountain seems a bit dull, and while a group of children playing ring-a-rosie a la the centre of Stalingrad might be poignant I’m not sure how I’d pull it off.